feat: update the heart project evaluation text
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10 changed files with 32 additions and 21 deletions
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@ -57,7 +57,7 @@ import image14 from "troy-lusty-untitled.jpg";
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import nightmare from "nightmare.webm";
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import nightmare from "nightmare.webm";
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This is the environment I created in collaboration with Sam Griffiths for our Unit 8 - Developing a Creative Media Production Project - Final Major Project which concluded 2021-04-21. I was in charge of the art side of the project including asset production, composition, and lighting. Additionally, I created the short cinematic shown below.
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This is the environment I created in collaboration with Sam Griffiths for our UAL Level 3 Extended Diploma in Games and Interactive Media Year 1 final major project which concluded on 21 April 2021. I was in charge of the art side of the project including asset production, composition, and lighting. Additionally, I created the short cinematic shown below.
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<video preload="metadata" muted controls>
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<video preload="metadata" muted controls>
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<source src={nightmare} type="video/webm" />
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<source src={nightmare} type="video/webm" />
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Binary file not shown.
Before Width: | Height: | Size: 50 KiB |
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src/content/projects/must-find-beans/enemies.png
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src/content/projects/must-find-beans/enemies.png
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After Width: | Height: | Size: 83 KiB |
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@ -20,7 +20,7 @@ import image8 from "ss_b2dc5ca65e2f24088afac3faf79f450057e13383.avif";
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import image9 from "ss_3f3907ac4aa8d8e9e4ca19ecab3c51ede971b2bd.avif";
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import image9 from "ss_3f3907ac4aa8d8e9e4ca19ecab3c51ede971b2bd.avif";
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import image10 from "ss_ed538aaba4f11d33c6919a7d17657b6ffc2b422a.avif";
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import image10 from "ss_ed538aaba4f11d33c6919a7d17657b6ffc2b422a.avif";
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import bruteimage from "brute.png";
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import weapon_firing_video from "weapon_firing.mp4";
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<div role="alert">
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<div role="alert">
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<div class="rounded-t bg-amber-500 px-4 py-2 font-bold text-white">
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<div class="rounded-t bg-amber-500 px-4 py-2 font-bold text-white">
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@ -39,9 +39,15 @@ Many will try to stop you as you race out in search of the final piece of your m
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The game is not yet available but can be wishlisted on [Steam](https://store.steampowered.com/app/3012740/MUST_FIND_BEANS/) in preparation for when it releases. I was inspired to make this game after testing out Godot within a module in University for which I produced a small prototype [horror experience](https://troylusty.itch.io/kikimora).
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The game is not yet available but can be wishlisted on [Steam](https://store.steampowered.com/app/3012740/MUST_FIND_BEANS/) in preparation for when it releases. I was inspired to make this game after testing out Godot within a module in University for which I produced a small prototype [horror experience](https://troylusty.itch.io/kikimora).
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> Brute enemy model from current development not yet in the playtest build.
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> Brute and ranged enemy models from current development not yet in the playtest build.
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<video preload="metadata" controls muted>
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<source src={weapon_firing_video} type="video/webm" />
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</video>
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> Short showcase of the current weapon animations.
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## Screenshots
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## Screenshots
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BIN
src/content/projects/must-find-beans/weapon_firing.mp4
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src/content/projects/must-find-beans/weapon_firing.mp4
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@ -12,7 +12,7 @@ tags: ["blender", "davinci resolve", "gimp", "inkscape", "krita"]
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featured: true
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featured: true
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---
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---
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My goal for this artwork was to recreate an area within my house to its exact real world dimensions. I then took this area and lit and textured it to appear dilapidated.
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My goal for this artwork was to recreate an area within my house to its exact real world dimensions. Once complete, I then took this area then lit and textured it to appear dilapidated.
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@ -24,7 +24,7 @@ import image4 from "MicrosoftTeams-image(3).jpg";
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against your friends in local or online co-op!
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against your friends in local or online co-op!
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</div>
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</div>
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If you're interested in looking at our original [submission](https://troylusty.itch.io/sinkie-soldiers), it was done as a part of the [Ukie Student Game Jam 2024](https://itch.io/jam/ukie-student-game-jam-2024), in which the team consisted of myself and Sam Griffiths. The jam ran for one day from 14 Mar 2024 9:00 AM to 15 Mar 2024 5:00 PM.
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If you're interested in looking at our original [submission](https://troylusty.itch.io/sinkie-soldiers), it was done as a part of the [Ukie Student Game Jam 2024](https://itch.io/jam/ukie-student-game-jam-2024), in which the team consisted of myself and Sam Griffiths. The jam ran for one day from 14 March 2024 9:00 AM to 15 March 2024 5:00 PM.
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@ -26,7 +26,7 @@ import the_batman_stages from "the-batman-stages.webm";
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This project includes my first attempt at combining footage from multiple sources as I used both UE5 and Blender to create the sequence. I used this piece to experiment with a variety of topics I had never before attempted including colour work and researching real-world cameras then emulating them in 3D.
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This project includes my first attempt at combining footage from multiple sources as I used both UE5 and Blender to create the sequence. I used this piece to experiment with a variety of topics I had never before attempted including colour work and researching real-world cameras then emulating them in 3D.
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The shot remake was submitted as my [UAL Level 3 Extended Diploma in Games and Interactive Media Year 2](https://www.arts.ac.uk/partnerships/ual-awarding-body/qualifications/creative-media/ual-level-3-diploma-and-extended-diploma-in-creative-media-production-and-technology) final major project.
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The shot remake was submitted as my UAL Level 3 Extended Diploma in Games and Interactive Media Year 2 final major project.
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<video preload="metadata" poster={image1.src} controls>
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<video preload="metadata" poster={image1.src} controls>
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<source src={the_batman} type="video/webm" />
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<source src={the_batman} type="video/webm" />
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@ -10,29 +10,34 @@ highlight: true
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rank: 10
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rank: 10
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---
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---
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import Gallery from "@components/Gallery.astro";
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import image1 from "trunk.jpg";
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import image2 from "3.jpg";
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import image3 from "3-day.jpg";
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I felt inspired to begin an environment lighting project after restarting playing Alan Wake II but was unable to find a suitable forest environment that fit what I was looking for. Therefore this turned into a slightly larger task than imagined as I needed to create that too, I am however pleased with the final result and how I overcame issues like these whilst working. I wanted to create something that whilst not a direct copy from the game, its inclusion would be plausible alongside other sections.
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After beginning another playthrough of Alan Wake II I felt inspired to begin a relight project but was unable to find a suitable forest environment that fit what I was looking for. As a result, this turned into a slightly larger task than imagined as I needed to create that too. In light of this I am pleased with the final result and how I was able to overcome issues like these quickly whilst working. The goal I set out with was to create something that whilst not a direct copy from the game, its inclusion would be plausible if found alongside other sections that were present within the game. Based on this criteria I believe I met my goal and learnt more about lighting for differing weather conditions in the process.
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_Sunrise_
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_**Sunrise** This is the final artwork piece for this project featuring the sunrise styling seen in "Return 2: The Heart"._
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_Night_
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_**Night** This was the original vision for the piece before pivoting towards the more dynamic sunrise theme seen in the final piece._
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_Reference board_
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_**Reference board** A small collection of related in-game imagery used as inspiration for both explored lighting approaches._
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### Early progress and tests
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### Early progress and tests
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<Gallery
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_Uprooted tree lighting test_
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items={[
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{ src: image1, alt: "Uprooted tree lighting test" },
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{ src: image2, alt: "Initial lighting" },
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_Initial lighting_
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{ src: image3, alt: "Daylight test" },
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]}
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/>
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_Daylight test_
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### Third-party assets
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### Third-party assets
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@ -298,7 +298,7 @@ const sortedLinks = [...links].sort((a, b) => a.id - b.id);
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<ol class="grid grid-cols-1 gap-3 md:grid-cols-2 print:grid-cols-2">
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<ol class="grid grid-cols-1 gap-3 md:grid-cols-2 print:grid-cols-2">
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{
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{
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sortedProjects.map((project) => (
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sortedProjects.map((project) => (
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<li class="bg-tertiary/10 flex flex-col overflow-hidden rounded-sm p-3 transition-transform duration-300 hover:scale-102">
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<li class="bg-tertiary/10 flex flex-col overflow-hidden rounded-sm p-3 transition-transform duration-300 hover:-translate-y-1">
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<div class="flex flex-col space-y-1.5">
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<div class="flex flex-col space-y-1.5">
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<h3 class="text-secondary mt-0 font-medium tracking-tight">
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<h3 class="text-secondary mt-0 font-medium tracking-tight">
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<Link
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<Link
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