feat: update the heart project evaluation text
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Troy 2025-08-20 22:08:37 +01:00
parent b82b087a3b
commit 333e1f9e03
Signed by: troy
GPG key ID: DFC06C02ED3B4711
10 changed files with 32 additions and 21 deletions

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@ -57,7 +57,7 @@ import image14 from "troy-lusty-untitled.jpg";
import nightmare from "nightmare.webm"; import nightmare from "nightmare.webm";
This is the environment I created in collaboration with Sam Griffiths for our Unit 8 - Developing a Creative Media Production Project - Final Major Project which concluded 2021-04-21. I was in charge of the art side of the project including asset production, composition, and lighting. Additionally, I created the short cinematic shown below. This is the environment I created in collaboration with Sam Griffiths for our UAL Level 3 Extended Diploma in Games and Interactive Media Year 1 final major project which concluded on 21 April 2021. I was in charge of the art side of the project including asset production, composition, and lighting. Additionally, I created the short cinematic shown below.
<video preload="metadata" muted controls> <video preload="metadata" muted controls>
<source src={nightmare} type="video/webm" /> <source src={nightmare} type="video/webm" />

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@ -20,7 +20,7 @@ import image8 from "ss_b2dc5ca65e2f24088afac3faf79f450057e13383.avif";
import image9 from "ss_3f3907ac4aa8d8e9e4ca19ecab3c51ede971b2bd.avif"; import image9 from "ss_3f3907ac4aa8d8e9e4ca19ecab3c51ede971b2bd.avif";
import image10 from "ss_ed538aaba4f11d33c6919a7d17657b6ffc2b422a.avif"; import image10 from "ss_ed538aaba4f11d33c6919a7d17657b6ffc2b422a.avif";
import bruteimage from "brute.png"; import weapon_firing_video from "weapon_firing.mp4";
<div role="alert"> <div role="alert">
<div class="rounded-t bg-amber-500 px-4 py-2 font-bold text-white"> <div class="rounded-t bg-amber-500 px-4 py-2 font-bold text-white">
@ -39,9 +39,15 @@ Many will try to stop you as you race out in search of the final piece of your m
The game is not yet available but can be wishlisted on [Steam](https://store.steampowered.com/app/3012740/MUST_FIND_BEANS/) in preparation for when it releases. I was inspired to make this game after testing out Godot within a module in University for which I produced a small prototype [horror experience](https://troylusty.itch.io/kikimora). The game is not yet available but can be wishlisted on [Steam](https://store.steampowered.com/app/3012740/MUST_FIND_BEANS/) in preparation for when it releases. I was inspired to make this game after testing out Godot within a module in University for which I produced a small prototype [horror experience](https://troylusty.itch.io/kikimora).
![Brute enemy type model](brute.png) ![MUST FIND BEANS brute and ranged enemies](enemies.png)
> Brute enemy model from current development not yet in the playtest build. > Brute and ranged enemy models from current development not yet in the playtest build.
<video preload="metadata" controls muted>
<source src={weapon_firing_video} type="video/webm" />
</video>
> Short showcase of the current weapon animations.
## Screenshots ## Screenshots

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@ -12,7 +12,7 @@ tags: ["blender", "davinci resolve", "gimp", "inkscape", "krita"]
featured: true featured: true
--- ---
My goal for this artwork was to recreate an area within my house to its exact real world dimensions. I then took this area and lit and textured it to appear dilapidated. My goal for this artwork was to recreate an area within my house to its exact real world dimensions. Once complete, I then took this area then lit and textured it to appear dilapidated.
![Final piece of Pasikdhar project](troy-lusty-pasikdhar-final.avif) ![Final piece of Pasikdhar project](troy-lusty-pasikdhar-final.avif)

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@ -24,7 +24,7 @@ import image4 from "MicrosoftTeams-image(3).jpg";
against your friends in local or online co-op! against your friends in local or online co-op!
</div> </div>
If you're interested in looking at our original [submission](https://troylusty.itch.io/sinkie-soldiers), it was done as a part of the [Ukie Student Game Jam 2024](https://itch.io/jam/ukie-student-game-jam-2024), in which the team consisted of myself and Sam Griffiths. The jam ran for one day from 14 Mar 2024 9:00 AM to 15 Mar 2024 5:00 PM. If you're interested in looking at our original [submission](https://troylusty.itch.io/sinkie-soldiers), it was done as a part of the [Ukie Student Game Jam 2024](https://itch.io/jam/ukie-student-game-jam-2024), in which the team consisted of myself and Sam Griffiths. The jam ran for one day from 14 March 2024 9:00 AM to 15 March 2024 5:00 PM.
![Sinkie Soldiers logo](sinkie_soldiers_logo.png) ![Sinkie Soldiers logo](sinkie_soldiers_logo.png)

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@ -26,7 +26,7 @@ import the_batman_stages from "the-batman-stages.webm";
This project includes my first attempt at combining footage from multiple sources as I used both UE5 and Blender to create the sequence. I used this piece to experiment with a variety of topics I had never before attempted including colour work and researching real-world cameras then emulating them in 3D. This project includes my first attempt at combining footage from multiple sources as I used both UE5 and Blender to create the sequence. I used this piece to experiment with a variety of topics I had never before attempted including colour work and researching real-world cameras then emulating them in 3D.
The shot remake was submitted as my [UAL Level 3 Extended Diploma in Games and Interactive Media Year 2](https://www.arts.ac.uk/partnerships/ual-awarding-body/qualifications/creative-media/ual-level-3-diploma-and-extended-diploma-in-creative-media-production-and-technology) final major project. The shot remake was submitted as my UAL Level 3 Extended Diploma in Games and Interactive Media Year 2 final major project.
<video preload="metadata" poster={image1.src} controls> <video preload="metadata" poster={image1.src} controls>
<source src={the_batman} type="video/webm" /> <source src={the_batman} type="video/webm" />

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@ -10,29 +10,34 @@ highlight: true
rank: 10 rank: 10
--- ---
import Gallery from "@components/Gallery.astro";
import image1 from "trunk.jpg";
import image2 from "3.jpg";
import image3 from "3-day.jpg";
![Alan Wake II's "The Heart" inspired environment with titlecard](titlecard.jpg) ![Alan Wake II's "The Heart" inspired environment with titlecard](titlecard.jpg)
I felt inspired to begin an environment lighting project after restarting playing Alan Wake II but was unable to find a suitable forest environment that fit what I was looking for. Therefore this turned into a slightly larger task than imagined as I needed to create that too, I am however pleased with the final result and how I overcame issues like these whilst working. I wanted to create something that whilst not a direct copy from the game, its inclusion would be plausible alongside other sections. After beginning another playthrough of Alan Wake II I felt inspired to begin a relight project but was unable to find a suitable forest environment that fit what I was looking for. As a result, this turned into a slightly larger task than imagined as I needed to create that too. In light of this I am pleased with the final result and how I was able to overcome issues like these quickly whilst working. The goal I set out with was to create something that whilst not a direct copy from the game, its inclusion would be plausible if found alongside other sections that were present within the game. Based on this criteria I believe I met my goal and learnt more about lighting for differing weather conditions in the process.
![Alan Wake II sunrise lighting](sunrise.jpg) ![Alan Wake II sunrise lighting](sunrise.jpg)
_Sunrise_ _**Sunrise** This is the final artwork piece for this project featuring the sunrise styling seen in "Return 2: The Heart"._
![Alan Wake II night lighting](night.jpg) ![Alan Wake II night lighting](night.jpg)
_Night_ _**Night** This was the original vision for the piece before pivoting towards the more dynamic sunrise theme seen in the final piece._
![Alan Wake II image reference PureRef board](reference.jpg) ![Alan Wake II reference PureRef board](reference.jpg)
_Reference board_ _**Reference board** A small collection of related in-game imagery used as inspiration for both explored lighting approaches._
### Early progress and tests ### Early progress and tests
![Alan Wake II tree trunk lighting test](trunk.jpg) <Gallery
_Uprooted tree lighting test_ items={[
{ src: image1, alt: "Uprooted tree lighting test" },
![Alan Wake II initial lighting](3.jpg) { src: image2, alt: "Initial lighting" },
_Initial lighting_ { src: image3, alt: "Daylight test" },
]}
![Alan Wake II daylight test](3-day.jpg) />
_Daylight test_
### Third-party assets ### Third-party assets

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@ -298,7 +298,7 @@ const sortedLinks = [...links].sort((a, b) => a.id - b.id);
<ol class="grid grid-cols-1 gap-3 md:grid-cols-2 print:grid-cols-2"> <ol class="grid grid-cols-1 gap-3 md:grid-cols-2 print:grid-cols-2">
{ {
sortedProjects.map((project) => ( sortedProjects.map((project) => (
<li class="bg-tertiary/10 flex flex-col overflow-hidden rounded-sm p-3 transition-transform duration-300 hover:scale-102"> <li class="bg-tertiary/10 flex flex-col overflow-hidden rounded-sm p-3 transition-transform duration-300 hover:-translate-y-1">
<div class="flex flex-col space-y-1.5"> <div class="flex flex-col space-y-1.5">
<h3 class="text-secondary mt-0 font-medium tracking-tight"> <h3 class="text-secondary mt-0 font-medium tracking-tight">
<Link <Link