Publish partially complete changes in order to make applications
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@ -3,16 +3,15 @@ title: "A Long Way Down (Demo)"
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description: "A short, atmospheric linear adventure created for my FdA Games and Interactive Design degree."
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date: 2023-05-11
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featured: true
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image: { url: "alwd-img1.avif", alt: "A Long Way Down Intro Showcase" }
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image: { url: "alwd-img1.jpg", alt: "A Long Way Down Intro Showcase" }
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tags: ["unreal engine", "blender", "inkscape"]
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categories: ["education"]
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includeHero: true
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extraAuthors: ["Sam Griffiths"]
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extraAuthors: [{ name: "Sam Griffiths", url: "https://samgriffiths.dev" }]
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---
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import alongwaydown_demo_walkthrough from "alongwaydown-demo-walkthrough.webm";
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A Long Way Down is a short, atmospheric linear adventure created alongside my friend [Sam](https://samgriffiths.dev) as a project for our FdA Games and Interactive Design degree. It is the follow up project to our previous work: [Nightmare](/projects/nightmare). Currently the [demo](https://samandtroy.itch.io/alongwaydown) is available on Itch.io.
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A Long Way Down is a short, atmospheric linear adventure created alongside my friend [Sam](https://samgriffiths.dev) as a project for our FdA Games and Interactive Design degree. It is the follow up project to our previous work: [Nightmare](#nightmare), and was made to be an evolutionary improvement of it. Currently the [demo](https://samandtroy.itch.io/alongwaydown) is available to download and play on Itch.io.
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<video preload="metadata" controls>
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<source src={alongwaydown_demo_walkthrough} type="video/webm" />
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@ -20,7 +19,7 @@ A Long Way Down is a short, atmospheric linear adventure created alongside my fr
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_Demo walkthrough_
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_Intro_
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@ -60,6 +59,26 @@ _Early environment stage_
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_Initial style experiments_
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### External links
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## Nightmare
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[Itch.io page](https://samandtroy.itch.io/alongwaydown)
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import nightmare from "nightmare.webm";
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This is the environment I created in collaboration with Sam Griffiths for our Unit 8 - Developing a Creative Media Production Project - Final Major Project which concluded 2021-04-21. I was in charge of the art side of the project including asset production, composition, and lighting although we both helped one another out when necessary with blueprints etc. Additionally, I created this short cinematic in Unreal Engine's cinematic level sequencer by keyframing the transform values and focus distance of a camera.
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<video preload="metadata" muted controls>
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<source src={nightmare} type="video/webm" />
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</video>
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_Environment cinematic_
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_Frame 0600_
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_Frame 1182_
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_Frame 1700_
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