feat: show new work badge on archive project
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This commit is contained in:
Troy 2025-07-15 13:06:02 +01:00
parent add8db083e
commit 4e9ffa8771
Signed by: troy
GPG key ID: DFC06C02ED3B4711
11 changed files with 76 additions and 70 deletions

View file

@ -19,12 +19,19 @@ const { items } = Astro.props as Props;
items.map((item: Item) => (
<div class="flex-col overflow-hidden rounded-sm">
{item.src && (
<Image
src={item.src}
alt={item.alt}
loading="lazy"
class="mt-0 mb-0 h-full max-h-[90svh] w-full object-cover"
/>
<a
href={item.src.src}
target="_blank"
class="cursor-zoom-in"
title="Open image in new tab"
>
<Image
src={item.src}
alt={item.alt}
loading="lazy"
class="mt-0 mb-0 h-full max-h-[90svh] w-full object-cover"
/>
</a>
)}
</div>
))

View file

@ -1,6 +1,7 @@
---
import { Image } from "astro:assets";
import type { CollectionEntry } from "astro:content";
import { Icon } from "astro-icon/components";
type Props = {
collection: CollectionEntry<"projects">;
@ -28,6 +29,19 @@ const { collection } = Astro.props;
{collection.data.title}
</p>
</div>
{
collection.data.highlight ? (
<div class="relative transition-all duration-300 ease-in-out group-hover:opacity-0">
<div class="absolute bottom-5 left-5 flex w-fit items-center gap-1 rounded-full bg-green-900/20 p-1 transition-transform duration-300 hover:scale-102 hover:-rotate-2">
<Icon
name="mdi:plus-circle-outline"
class="h-auto w-6 rounded-full bg-green-900/70 p-0.5 text-green-400"
/>
<p>New!</p>
</div>
</div>
) : null
}
</a>
</article>
</li>

View file

@ -49,6 +49,11 @@ export const SITE: Site = {
href: "https://store.steampowered.com/developer/troy",
icon: "mdi:steam",
},
{
name: "LinkedIn",
href: "https://linkedin.com/in/troylusty",
icon: "mdi:linkedin",
},
],
NAVLINKS: [
{

View file

@ -55,6 +55,7 @@ const projects = defineCollection({
categories: z.array(z.string()),
featured: z.boolean().optional(),
collection: z.boolean().optional(),
highlight: z.boolean().optional(),
})
.merge(rssSchema),
});

View file

@ -14,6 +14,7 @@ tags:
"affinity photo",
]
categories: ["personal"]
highlight: true
---
import Gallery from "@components/Gallery.astro";
@ -25,7 +26,7 @@ import video2023_02_08 from "./2023-02-08.webm";
import video2023_01_08 from "./2023-01-08.webm";
import video2023_07_19 from "./2023-07-19.webm";
<div class="mb-6 grid grid-cols-1 gap-3 md:grid-cols-2">
<div class="mb-3 grid grid-cols-1 gap-3 md:grid-cols-2">
<video
preload="metadata"
autoplay

View file

@ -12,8 +12,8 @@ An ongoing collection of branding and logos designs. Including both 2D and 3D wo
![Rebrand for juce](juce.jpg)
Rebrand for [juce](https://www.twitch.tv/juceboi).
Twitch and YouTube branding for [juce](https://www.twitch.tv/juceboi).
![Header design for @_railz_](troy-lusty-logofolio-railz.avif)
Twitter header and rebrand for [railz](https://twitter.com/@_railz_). Inspired by [Cloakzy concept broadcast asset redesign](https://www.behance.net/gallery/100498021/Cloakzy-Concept-Broadcast-Assets).
Twitter header for [railz](https://twitter.com/@_railz_) inspired by [Cloakzy- Concept Broadcast Assets](https://www.behance.net/gallery/100498021/Cloakzy-Concept-Broadcast-Assets).

View file

@ -24,7 +24,7 @@ import bruteimage from "brute.png";
<div role="alert">
<div class="rounded-t bg-amber-500 px-4 py-2 font-bold text-white">
<p class="m-0 mt-0 mb-0">Notice</p>
<p class="m-0 mt-0 mb-0">Announcement</p>
</div>
<div class="rounded-b border border-t-0 border-amber-400 bg-amber-100 px-4 py-3 text-amber-700 dark:border-amber-600 dark:bg-amber-900 dark:text-amber-300">
<p class="m-0 mt-0 mb-0">This game is very early in development. There is a public playtest available on Steam if you wish to give the game a try, with any feedback being greatly appreciated.</p>
@ -55,7 +55,7 @@ The game is not yet available but can be wishlisted on [Steam](https://store.ste
]}
/>
### Early screenshots
### Earlier development screenshots
<Gallery
items={[

View file

@ -2,18 +2,31 @@
title: "Sinkie Soldiers"
description: "Keep control of the castle, but more importantly: your armour."
date: 2024-03-15
updated: 2024-12-12
image: { url: "EsTSQ3.jpg", alt: "Sinkie Soldiers Logo" }
image: { url: "sinkie_soldiers_logo.png", alt: "Sinkie Soldiers Logo" }
categories: ["personal"]
tags: ["unreal engine", "blender", "gimp", "fl studio"]
tags: ["unreal engine", "blender", "gimp", "fl studio", "inkscape"]
extraAuthors: [{ name: "Sam Griffiths", url: "https://samgriffiths.dev" }]
---
**This project was previously only a game jam submission but very soon it will be polished up and published onto [Steam](https://store.steampowered.com/app/3368860/Sinkie_Soldiers)!**
import Gallery from "@components/Gallery.astro";
import image1 from "EsTSQ3.jpg";
import image2 from "screenshot-2.jpg";
import image3 from "screenshot-3.jpg";
import image4 from "MicrosoftTeams-image(3).jpg";
**This project was previously only a game jam submission but very soon it will be polished up and published onto [Steam](https://store.steampowered.com/app/3368860/Sinkie_Soldiers/)!**
<div class="hidden">
{" "}
As of today we have finished polishing up the game and it is now available on
[Steam](https://store.steampowered.com/app/3368860/Sinkie_Soldiers) to play
against your friends in local or online co-op!
</div>
If you're interested in looking at our original [submission](https://troylusty.itch.io/sinkie-soldiers), it was done as a part of the [Ukie Student Game Jam 2024](https://itch.io/jam/ukie-student-game-jam-2024), in which the team consisted of myself and Sam Griffiths. The jam ran for one day from 14 Mar 2024 9:00 AM to 15 Mar 2024 5:00 PM.
![Sinkie Soldiers Logo](EsTSQ3.jpg)
![Sinkie Soldiers logo](sinkie_soldiers_logo.png)
## Keep control of the castle, but more importantly: your armour.
@ -21,51 +34,16 @@ Sinkie Soldiers is a local co-op versus game in which you battle against your fr
The game is located on a kids bouncy castle play area and is based around what they might be imagining whilst playing there.
![Sinkie Soldiers Characters](screenshot-3.jpg)
### Game jam gallery
![Sinkie Soldiers Environment](screenshot-2.jpg)
![Sinkie Soldiers Playtest](<MicrosoftTeams-image(3).jpg>)
### Rules
- First to reach 3 rounds wins
- Win a round by either:
- Removing all the other players armour and eliminating them
- Making the enemy player fall into the water below the arena
- There are pickups and random level modifiers included. Currently these are:
- The Halo - One additional hit point
- Slippery floor
- Low gravity
- Obstacle overdrive
### Controls
It is recommended to use 2 controllers.
- Movement - Left thumbstick
- Camera - Right thumbstick
- Jump - Bottom face button
- Attack - Right trigger
#### In menus
- Play - Bottom face button
- Quit - Right face button
#### Keyboard
- If playing on keyboard, WASD to move, Mouse to look around, and Left Mouse Click to Attack and select menu items.
### Third-party assets list
- [Animated Characters 2](https://kenney.nl/assets/animated-characters-2)
- [Bossy Enemy Animation Pack](https://www.unrealengine.com/marketplace/en-US/product/bossy-enemy-animation-pack)
- [Knicknack font](https://www.myfonts.com/collections/knicknack-font-great-scott)
- [Evil Empire font](https://www.dafont.com/evil-empire.font)
- [Punch Your Way Through MIDI](https://opengameart.org/content/punch-your-way-through)
- [man in red shorts standing near green plant stock photo](https://unsplash.com/photos/man-in-red-shorts-standing-near-green-plant-A0VqdVOv6c4)
- [Plastic 010 (the roughness map)](https://ambientcg.com/view?id=Plastic010)
<Gallery
items={[
{ src: image1, alt: "Sinkie Soldiers original logo" },
{ src: image2, alt: "Sinkie Soldiers characters" },
{ src: image3, alt: "Sinkie Soldiers environment" },
{ src: image4, alt: "Sinkie Soldiers playtest" },
]}
/>
### External links

Binary file not shown.

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