chore: reorder projects
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Troy 2025-08-18 16:21:07 +01:00
parent 77bb9580ca
commit 9acd8c442b
Signed by: troy
GPG key ID: DFC06C02ED3B4711
8 changed files with 24 additions and 8 deletions

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@ -36,6 +36,14 @@ const { interval = 3000, images } = Astro.props;
{image.data.title}
</p>
</div>
{image.data.highlight ? (
<div class="relative transition-all duration-150 ease-in-out group-hover:opacity-0">
<div class="absolute bottom-5 left-5 flex w-fit items-center gap-0.5 rounded-full p-1 transition-transform duration-300 hover:scale-102 hover:-rotate-2">
<span class="mr-1 h-1.5 w-1.5 rounded-full bg-green-600 dark:bg-green-400" />
<p class="font-medium text-white">New</p>
</div>
</div>
) : null}
</a>
</div>
))

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@ -7,7 +7,7 @@ image: { url: "alwd-img1.jpg", alt: "A Long Way Down Intro Showcase" }
tags: ["unreal engine", "blender", "inkscape"]
categories: ["education"]
extraAuthors: [{ name: "Sam Griffiths", url: "https://samgriffiths.dev" }]
rank: 7
rank: 5
---
import Gallery from "@components/Gallery.astro";
@ -25,7 +25,7 @@ import image10 from "Screenshot from 2023-03-01 20-02-00.jpg";
import alongwaydown_demo_walkthrough from "alongwaydown-demo-walkthrough.webm";
A Long Way Down is a short, atmospheric linear adventure created alongside my friend Sam as a project for our FdA Games and Interactive Design degree. My role was art direction including the lighting, level design, and majority of asset creation for the project. This is the follow up project to our previous work: [Nightmare](#nightmare), and was made to be an evolutionary improvement of it. Currently the [demo](https://samandtroy.itch.io/alongwaydown) is available to download and play on Itch.io.
A Long Way Down is a short, atmospheric linear adventure created alongside my friend Sam as a project for our FdA Games and Interactive Design degree. My role was art direction including the lighting, level design, and majority of asset creation for the project. This is the follow up project to our previous work: [Nightmare](#nightmare), and was made to be an evolutionary improvement of it. The [demo](https://samandtroy.itch.io/alongwaydown) is available to download and play on Itch.io.
<video preload="metadata" poster={image1.src} controls>
<source src={alongwaydown_demo_walkthrough} type="video/webm" />
@ -57,7 +57,7 @@ import image14 from "troy-lusty-untitled.jpg";
import nightmare from "nightmare.webm";
This is the environment I created in collaboration with Sam Griffiths for our Unit 8 - Developing a Creative Media Production Project - Final Major Project which concluded 2021-04-21. I was in charge of the art side of the project including asset production, composition, and lighting. Additionally, I created this short cinematic in Unreal Engine's cinematic level sequencer by keyframing the transform values and focus distance of a camera.
This is the environment I created in collaboration with Sam Griffiths for our Unit 8 - Developing a Creative Media Production Project - Final Major Project which concluded 2021-04-21. I was in charge of the art side of the project including asset production, composition, and lighting. Additionally, I created the short cinematic shown below.
<video preload="metadata" muted controls>
<source src={nightmare} type="video/webm" />

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@ -16,7 +16,7 @@ tags:
]
categories: ["personal"]
highlight: true
rank: 10
rank: 9
collection: true
---
@ -29,6 +29,7 @@ import video2023_02_08 from "./2023-02-08.webm";
import video2023_01_08 from "./2023-01-08.webm";
import video2023_07_19 from "./2023-07-19.webm";
import tomb_theatre from "./tomb-theatre.jpg";
import image2024_04_01 from "./2024-04-01.jpg";
import image2022_01_27 from "./2022-01-27.jpg";
import image2023_11_23 from "./2023-11-23.jpg";
@ -57,6 +58,7 @@ import imagelovesongs from "./lovesongs-2-2153-P.jpg";
{ src: video2023_01_08, alt: "Houdini particles", type: "video" },
{ src: video2023_07_19, alt: "Car passing light concept", type: "video" },
{ src: tomb_theatre, alt: "Theatre siege" },
{ src: image2024_04_01, alt: "224 Torquay Road" },
{ src: image2022_01_27, alt: "Studying Spider" },
{ src: image2023_11_23, alt: "Ugolino and His Sons lighting" },

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@ -10,7 +10,7 @@ image:
featured: true
tags: ["blender", "davinci resolve"]
categories: ["personal"]
rank: 9
rank: 8
---
import Gallery from "@components/Gallery.astro";
@ -19,6 +19,8 @@ import image1 from "mortis_0112_2.1.3.jpg";
import image2 from "mortis_2811_portrait_blackout_2.1.2.jpg";
import image3 from "mortis_2811_2.1.1.jpg";
A striking depiction of an unholy statue posed centrally within in a surreally flooded cathedral. This piece was rendered with Blender's Cycles then later composited and colour graded within DaVinci Resolve.
![Final finished artwork for Mortis project](mortisupdated2_2.1.6.jpg)
## Progress shots

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@ -12,6 +12,8 @@ tags: ["blender", "davinci resolve", "gimp", "inkscape", "krita"]
featured: true
---
My goal for this artwork was to recreate an area within my house to its exact real world dimensions. I then took this area and lit and textured it to appear dilapidated.
![Final piece of Pasikdhar project](troy-lusty-pasikdhar-final.avif)
_Final_

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@ -16,7 +16,7 @@ tags:
"clip studio paint",
]
categories: ["education"]
rank: 8
rank: 7
---
import image1 from "googleformexportframe_3.1.1.jpg";
@ -24,7 +24,9 @@ import image1 from "googleformexportframe_3.1.1.jpg";
import the_batman from "the-batman.webm";
import the_batman_stages from "the-batman-stages.webm";
This is my first attempt at combining footage from multiple different sources since I used both UE5 and Blender to create the two sequences. I used this piece as a way to experiment with various things I have never attempted before such as simple colour work and a lot of research into real-world cameras and emulating them in 3D. It was completed as part of my [UAL Level 3 Extended Diploma in Games and Interactive Media Year 2](https://www.arts.ac.uk/partnerships/ual-awarding-body/qualifications/creative-media/ual-level-3-diploma-and-extended-diploma-in-creative-media-production-and-technology) final major project.
This project includes my first attempt at combining footage from multiple sources as I used both UE5 and Blender to create the sequence. I used this piece to experiment with a variety of topics I had never before attempted including colour work and researching real-world cameras then emulating them in 3D.
The shot remake was submitted as my [UAL Level 3 Extended Diploma in Games and Interactive Media Year 2](https://www.arts.ac.uk/partnerships/ual-awarding-body/qualifications/creative-media/ual-level-3-diploma-and-extended-diploma-in-creative-media-production-and-technology) final major project.
<video preload="metadata" poster={image1.src} controls>
<source src={the_batman} type="video/webm" />

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@ -7,7 +7,7 @@ image: { url: "titlecard.jpg", alt: "Alan Wake II's \"The Heart\" inspired envir
tags: ["blender", "gimp"]
categories: ["personal"]
highlight: true
rank: 9
rank: 10
---
![Alan Wake II's "The Heart" inspired environment with titlecard](titlecard.jpg)