---
title: "A Long Way Down (Demo)"
description: "A short, atmospheric linear adventure created for my FdA Games and Interactive Design degree."
date: 2023-05-11
featured: true
image: { url: "alwd-img1.jpg", alt: "A Long Way Down Intro Showcase" }
tags: ["unreal engine", "blender", "inkscape"]
categories: ["education"]
extraAuthors: [{ name: "Sam Griffiths", url: "https://samgriffiths.dev" }]
---
import alongwaydown_demo_walkthrough from "alongwaydown-demo-walkthrough.webm";
A Long Way Down is a short, atmospheric linear adventure created alongside my friend [Sam](https://samgriffiths.dev) as a project for our FdA Games and Interactive Design degree. My role was art direction including the lighting, level design, and majority of asset creation for the project. It is the follow up project to our previous work: [Nightmare](#nightmare), and was made to be an evolutionary improvement of it. Currently the [demo](https://samandtroy.itch.io/alongwaydown) is available to download and play on Itch.io.
_Demo walkthrough_

_Intro_

_Forest_

_Tree bridge_

_Swamp_

_Final climb_

_Cliff jump_

_Alternate night lighting idea_

_Old colour grade on forest section_

_Early environment stage_

_Initial style experiments_
## Nightmare
import nightmare from "nightmare.webm";
This is the environment I created in collaboration with Sam Griffiths for our Unit 8 - Developing a Creative Media Production Project - Final Major Project which concluded 2021-04-21. I was in charge of the art side of the project including asset production, composition, and lighting although we both helped one another out when necessary with blueprints etc. Additionally, I created this short cinematic in Unreal Engine's cinematic level sequencer by keyframing the transform values and focus distance of a camera.
_Environment cinematic_

_Frame 0600_

_Frame 1182_

_Frame 1700_