--- title: "A Long Way Down (Demo)" description: "A short, atmospheric linear adventure created for my FdA Games and Interactive Design degree." date: 2023-05-11 featured: true image: { url: "alwd-img1.jpg", alt: "A Long Way Down Intro Showcase" } tags: ["unreal engine", "blender", "inkscape"] categories: ["education"] extraAuthors: [{ name: "Sam Griffiths", url: "https://samgriffiths.dev" }] --- import alongwaydown_demo_walkthrough from "alongwaydown-demo-walkthrough.webm"; A Long Way Down is a short, atmospheric linear adventure created alongside my friend [Sam](https://samgriffiths.dev) as a project for our FdA Games and Interactive Design degree. It is the follow up project to our previous work: [Nightmare](#nightmare), and was made to be an evolutionary improvement of it. Currently the [demo](https://samandtroy.itch.io/alongwaydown) is available to download and play on Itch.io. _Demo walkthrough_ ![A Long Way Down Intro Showcase](alwd-img1.jpg) _Intro_ ![A Long Way Down Forest Showcase](alwd-img2.avif) _Forest_ ![A Long Way Down Tree Bridge Showcase](alwd-img3.avif) _Tree bridge_ ![A Long Way Down Swamp Showcase](alwd-img4.avif) _Swamp_ ![A Long Way Down Final Climb](alwd-img5.avif) _Final climb_ ![A Long Way Down Cliff Jump](alwd-img6.avif) _Cliff jump_ ![Alternate night lighting idea](alwd-alternate-night-lighting.avif) _Alternate night lighting idea_ ![Old colour grade on forest section](alwd-early-forest.avif) _Old colour grade on forest section_ ![Early environment stage](alwd-early-environment-stage.avif) _Early environment stage_ ![Initial style experiments](alwd-style-experiment.avif) _Initial style experiments_ ## Nightmare import nightmare from "nightmare.webm"; This is the environment I created in collaboration with Sam Griffiths for our Unit 8 - Developing a Creative Media Production Project - Final Major Project which concluded 2021-04-21. I was in charge of the art side of the project including asset production, composition, and lighting although we both helped one another out when necessary with blueprints etc. Additionally, I created this short cinematic in Unreal Engine's cinematic level sequencer by keyframing the transform values and focus distance of a camera. _Environment cinematic_ ![Frame 0600](troy-lusty-nightmare.avif) _Frame 0600_ ![Frame 1182](troy-lusty-nightmare-frame-1182.avif) _Frame 1182_ ![Frame 1700](troy-lusty-nightmare-frame-1700.avif) _Frame 1700_