---
title: "A Long Way Down (Demo)"
description: "A short, atmospheric linear adventure created for my FdA Games and Interactive Design degree."
date: 2023-05-11
featured: true
image: { url: "alwd-img1.jpg", alt: "A Long Way Down Intro Showcase" }
tags: ["unreal engine", "blender", "inkscape"]
categories: ["education"]
extraAuthors: [{ name: "Sam Griffiths", url: "https://samgriffiths.dev" }]
---

import alongwaydown_demo_walkthrough from "alongwaydown-demo-walkthrough.webm";

A Long Way Down is a short, atmospheric linear adventure created alongside my friend [Sam](https://samgriffiths.dev) as a project for our FdA Games and Interactive Design degree. It is the follow up project to our previous work: [Nightmare](#nightmare), and was made to be an evolutionary improvement of it. Currently the [demo](https://samandtroy.itch.io/alongwaydown) is available to download and play on Itch.io.

<video preload="metadata" controls>
  <source src={alongwaydown_demo_walkthrough} type="video/webm" />
</video>

_Demo walkthrough_

![A Long Way Down Intro Showcase](alwd-img1.jpg)

_Intro_

![A Long Way Down Forest Showcase](alwd-img2.avif)

_Forest_

![A Long Way Down Tree Bridge Showcase](alwd-img3.avif)

_Tree bridge_

![A Long Way Down Swamp Showcase](alwd-img4.avif)

_Swamp_

![A Long Way Down Final Climb](alwd-img5.avif)

_Final climb_

![A Long Way Down Cliff Jump](alwd-img6.avif)

_Cliff jump_

![Alternate night lighting idea](alwd-alternate-night-lighting.avif)

_Alternate night lighting idea_

![Old colour grade on forest section](alwd-early-forest.avif)

_Old colour grade on forest section_

![Early environment stage](alwd-early-environment-stage.avif)

_Early environment stage_

![Initial style experiments](alwd-style-experiment.avif)

_Initial style experiments_

## Nightmare

import nightmare from "nightmare.webm";

This is the environment I created in collaboration with Sam Griffiths for our Unit 8 - Developing a Creative Media Production Project - Final Major Project which concluded 2021-04-21. I was in charge of the art side of the project including asset production, composition, and lighting although we both helped one another out when necessary with blueprints etc. Additionally, I created this short cinematic in Unreal Engine's cinematic level sequencer by keyframing the transform values and focus distance of a camera.

<video preload="metadata" muted controls>
  <source src={nightmare} type="video/webm" />
</video>

_Environment cinematic_

![Frame 0600](troy-lusty-nightmare.avif)

_Frame 0600_

![Frame 1182](troy-lusty-nightmare-frame-1182.avif)

_Frame 1182_

![Frame 1700](troy-lusty-nightmare-frame-1700.avif)

_Frame 1700_
